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After killing the mags, Hank says that he's done with this place. When they grab one of them, a unfinished mag gets released.
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They kill the two scientists and release the Divergence Engines. Christoff says it doesn't matter and that they need the two parts. Hank responds saying that what he said was a mouthful and that it sounds made up. Christoff tells Hank that this is where S3L-F units are passed through the Divergence Engines for the sleepwalker program. The next room contains Divergence Engines. Christoff then has to grab a keycard from across the room to disable the lasers. The next room contains more agents guarding more scientists, the room itself is similar to a room that you have entered already. The next room then has the two survive a onslaught of sleepwalkers and Nexus units. The next room has a scientist release more sleepwalkers with accompanied by more agents. A agent tells others to fan out as he doesn't want Hank and Christoff infiltrating the facility. The next room contains lasers, mini lifts, and more nexus units. The next room contains more Nexus units and another unfinished mag. The next room contains three riot guards as one of them tells the others to advance forward. The next room has two agents guarding two scientists as they release two unfinished mags. The next room contains one scout without a weapon as three more enter the room. A agent bust in through the window and says that the Sierra unit will intervene. Agents and support are waiting around the corner as more sleepwalkers are released.
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The room after that has two scouts without weapons get startled and tries to reach the squad leader. The next room is a small room where you can switch weapons from lockers. After defeating the sleepwalkers, more agents and support enter the room. The next room contains yet again more agents and scientists, but one of the scientists releases a normal sleepwalker and a G03LM sleepwalker. The next room has more agents and scientists as support arrives in the room. You have to shoot a box with yellow tape to disable the lasers. The next room has two groups of scientists guarded by a agent and both are divided by a laser wall. The next room contains a agent greeting another agent as they are killed by Hank and Christoff. Two more agents and a NEXUS support enter the room.
MADNESS PROJECT NEXUS 2 ALPHA KEYS UPDATE
The next room contains a agent telling scientists that command needs a update to which the agent is then killed. The level starts with Hank and Christoff going down a lift as a NEXUS scientist confirms to agents that Christoff was spotted in their area. So if this is the only place we'll find one, then we're going in.
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Without a Divergence Engine, the Science Tower cannot be razed and the Project Nexus will continue to exist. Beneath the streets of the Commercial Sector lies a secret Nexus facility, where countless horrible experiments and twisted creations await us. Good luck and pay attention in order to do not get killed any way, by the bullets of the other opponents, coming to you.Hofnarr's directions have led us to this place. There are coming kind of security members from every side so you have to kill them all as soon as it is possible, using the W, S, D, A keys to move and shot them with the mouse to leave no traces behind you, unless the fresh killed opponents. There are a lot of weapons for you to wear and aim the opponents so press on the Q key in order to switch successfully the weapons handled by your killer. It is so important for you to never let yourself shot by any opponents so make sure that you'll unleash your madness. The goal is to use the mouse in order to shoot all your opponents so let's start doing this right now. Project Nexus consists of such a great shooting mission, where this awesome guy, masked and everything, must kill the rest of the creepy animated characters he meet during this awesome road.